![]() ![]() ![]() HeyhoExplorerYellow (2.4.0 uses this as a single object called HeyhoExplorer) HeyhoExplorerRed (2.4.0 uses this as a single object called HeyhoExplorer) HeyhoExplorerLightBlue (2.4.0 uses this as a single object called HeyhoExplorer) A lot of Tour ones still got left (added in 2.2.0)Ĭhandelier (Deluxe's is called HhChandelier)ĭossunStar (Deluxe's is called DL_StarDossun) Some started getting removed starting in 2.1.0, until 3.0.0 where only a few got removed. ![]() Some of these most likely were never planned to be included in the Booster Course Pass however. Since the 2.0.0 update however, lots of references from Tour were left in. Slink2.bslnk ( Audio/Bin) contains references for all the bgms, sound effects, and object names in the game. The item box is tiny, having the scale of 0.1 for all X, Y and Z.ĭS Shroom Ridge's item box is hidden under the ground, ahead of the glider ramp, under the grass section. GCN Baby Park's item box is hidden inside of a pipe, which is a structure of the ferris wheel. Mute City's coin is hidden inside of a building, next to the last turn of the course.īig Blue's coin is hidden inside of an island, a bit ehead of the start of the course. The same goes for GCN Baby Park & DS Shroom Ridge, but with stationary item boxes (those tracks only have moving item boxes, stationary ones are needed). It is loaded because it requires it or else the game crashes. This concept later resurfaced in Mario Kart Tour as the R and R/T variants of tracks.Ĭourses that don't have coins (Mute City & Big Blue) actually have a coin loaded in, but hidden in places you can't normally see. In aml there are six references to "Gyakusou", which means "Reverse Run" in Japanese. There seems to have once been plans for a racing mode where the racers go around the courses backwards. (Source: Original TCRF research) Removed Reverse Mode ![]() It is unsure if these mapping files contains early or different content from regular Battle mode but it is unlikely. Surprisingly, there are 3 laps instead of zero (section tracks and Battle have zero laps). There are no item boxes or coins, not even present in the BYAML (courses with no stationary boxes or coins have these present but hidden), laps count randomly depending on the checkpoints you pass because the same checkpoints from Battle, lakitu picks you up a lot too, CPUs follow specific paths frequently differently from battle, spawn points are interesting and respawn points are weird and out of place, as Lakitu paths are a flat line path. By default it crashes when loaded but it can be bypassed with cheat codes. (Source: fishguy6564, LB) Leftover Wii U Battle CoursesĪll courses that were used as battle arenas in the Wii U version still have the battle_aml in their files, meaning that with some hacks they can be accessed and battled on as normal.Īll Battle courses contains mapping file for race even though battle stages aren't playable in VS. The only two courses visible in this image that never made it into the DLC are: The banner also includes Amsterdam Drift and Bangkok Rush before their official reveals for Mario Kart Tour. It was present as early as the release of the first wave, though people with keen eyes were able to make out several courses that hadn't been announced for the DLC at the time, like Waluigi Pinball and even the completely unknown Sky-High Sundae. Netherlands Antilles only has a text string with no flag.Ī placeholder of the promotional banner for the Booster Course Pass DLC. The country of Netherlands Antilles left inside (UI/language/message.sarc/Region.mbst) goes unused in the files as the option to change an account's location to Netherlands Antilles was removed in early 2018. Instead of reusing them, Nintendo made a brand new set of flags for this game. The country flags from the Wii U version are left inside common.szs/nationalflag. 15.3 N64 Rainbow Road Train Coin Despawn.10 Unused Wii Coconut Mall Car Routes & Settings. ![]()
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